![]() ![]() Refer to the ' Layout Controls' section for further details regarding its options. Modo 801 low poly modeling series#RMB+clicking on the thumb will present users with a series of options regarding the frame. The Thumb will usually be a dark gray until a viewport becomes active in which case it will turn orange (To make any viewport 'active', simply click anywhere within the window frame). In the upper left corner of the window is a small dimple, called the Thumb, followed by three capsule shaped buttons. To get the most of the 3D views, there are also many additional controls users can directly access when necessary. All of these work together providing important feedback to speed and enhance the overall workflow. Also within the 3D viewport, there are "heads-up" displays, text and information overlays that give users pertinent information with regards to items visible within the viewport as well as guides to selections and the currently selected tool. Think of it as a construction plane, dynamically adjusting to the most appropriate angle. While the ground plane is purely for reference purposes, the Work Plane's purpose is to show the user where in 3D space will objects get created. The lighter grid represents the Work Plane also dynamic depending on users rotational orientation to the world. Each square of that grid represents a fixed distance, since this grid is dynamic depending on the zoom level, a small display in the lower right corner gives users the "real world" equivalent measurements for each square unit, in the case above it is 50mm. The dark grid represents the ground plane the zero position of the y (or Up) axis. When examining the viewport, one should notice that there is a dark grid moving in perspective off into the distance some, with another coarser light colored grid perpendicular to the dark one. When MODO is opened for the first time, it opens to the default 801 'Model' interface with a large 3D GL viewport set to 'Perspective' view. There are numerous functions within the 3D viewport that allow users to customize what is seen and how it is seen, depending on the task at hand. With so many jobs to do, it's important that it be flexible as well. It serves many purposes, allowing users to generate and manipulate geometry using any of MODO's many tools users can sculpt, paint, animate, deform, move elements about, and position cameras and lights. You must be logged in to join the discussion.The 3D viewport is where users will likely spend their greatest amount of time when working in MODO it is the window into MODO's virtual 3D world. If you can point us in the right direction. Something wrong with this post? Thanks for letting us know. ![]() This version includes procedural models for GrowFX which can be further modified, while the standard 3ds Max version only includes collapsed meshes that cannot be modified further (unless you change the mesh itself). If you want to animate wind or growth with the trees, you would need the plugin “GrowFX” from Exlevel and the GrowFX version of Real Trees. Modo 801 low poly modeling pro#Corona has a tool called Corona scatter, and there are other methods, but Forest Pack Pro is the most efficient and flexible tool for such kind of work.Īnimation is not directly related to Forest Pack Pro but GrowFX. If you want to scatter large numbers of trees like in our Forest examples, it´s highly recommended to use Forest Pack Pro or similar scattering plugins or tools. Hi Michael, you don´t require Forest Pack Pro to use the trees, since you can place trees manually into your scene or paint them with script paint tools or the integrated paint tool in 3ds Max. Version 1.0 (October 27, 2014) – OBJ, 3ds Max, GrowFX, FBX formats (OBJ) added bitmap textures to each tree folder for better import.(3ds Max) Fixed some minor problems with the Forest Pack Pro library.(3ds Max) Fixed a missing plants problem when rendering Real Forests loaded with the FPP preset browser.(3ds Max) Fixed a mesh problem in Salix Babylonica v1.(3ds Max) Disabled Legacy mode in Corona materials for faster rendering.(3ds Max) Added Octane 2.2 versions with updated shaders.(3ds Max) Added Maxwell Render 3.2 support.(3ds Max) Fixed a problem when loading a forest preset with Octane 3.x.(Rhino) Replaced 3 wrong models (Quercus Aliena v2, v3, v4).(Sketchup) Added SKETCHUP format with standard models and vray proxies. ![]()
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